HOW IT WORKS
WHITEBOARD & REVIEW
Rapid user and data flow design sessions using digital whiteboards or live-editing the application designs. Visual aids add depth and uncover questions.
ANALYZE & APPLY
After a meeting, notes turn in to designs, new ideas, and followup questions. This keeps meetings quick and efficient.
Working with other designers
- Deliverables are pretty pictures, disconnected from developer strengths, budget, and MVP
- Time spent detailing requirements, even drawing your own wireframes and answering form questions
- Deal with fitting your ideas into the framework of the designer, instead of requirements and design in parallel
- Wait days for turnaround on deliverables, only to untangle layers of assumptions and misunderstandings
- Waste money on layers of bureaucracy and smoke and mirrors by working with a national agency
WORKING WITH SINGULARIS DESIGN
- Deliverables are actionable, thought-out designs that work with your real data, developer, and budget restraints
- Sit back and watch your ideas come to life on collaborative whiteboards and quickly translate into high fidelity interactive mockups
- Work with a Product Manager turned UX/UI Designer who understands the reality of changing priorities, MVP vs the long term plan, and the utility of design that is easy to understand
- No long wait times, no subcontracting, you will almost never wait for your project turnaround times, instead work in an agile format where ideas and designs evolve forward at a similar pace
CREATOR
With several projects always going at once, I might be called an obsessive creator or just a serial hobbyist. From furniture to home reno to websites, anything I can do myself – I prefer to do myself.
DESIGNER
Every single thing can be made better, smarter, and more beautiful. I appreciate the value in the work of others, but I can’t look at anything without thinking about how I could try to improve it.
INNOVATOR
Anything can be improved. You have to be willing to invest time and make mistakes if you expect results. Everything great I’ve done has several failures underneath it.
REAL LIFE PROJECTS DRIVE BETTER DESIGN
I grew up on a farm in Virginia, watching everyone around me thrive or suffer by the effort they put in. From an early age, I understood most things were only as difficult as you wanted them to be and that results are usually a direct representation of effort.
I chose a BS in Computer Science, assuming that one way or another I was going to be in software. I never planned to be a product designer and was lucky to find a career that mixes creativity, design, and technology. If I were fighting fires or building planes I’d be just as happy.
Working too much with a computer screen, especially as a designer, can trick you in to believing in perfect solutions. Perfectly straight lines don’t exist in real life. Part of maturing as a designer is understanding the broader picture, and not making visual aesthetic any more important than it needs to be.